Fatalis was the ultimate testament to this I think, being the big super difficult boss given to you far into the post-game and never mentioned by official sources. in the game, this is all information that you have to gain through experience and learning from (and teaching) the people you hunt with, along with the slower spread of official information from the lads who bought the guide books. You don’t have damage numbers, gathering spots or markers on the map, drop rates, hit zones, etc. I think this is done a lot in the classic style Monster Hunter games, with this sense of “realism” where your character is only as smart and experienced as the player is with the game, if that makes sense. How long do you think I’ve been hunting around here?” As if you were in the world as your hunter, 20 hours in you and your hunter character would be able to say “Yeah, I know where all the good gathering spots are. From a gameplay perspective however, I’ve been thinking that it forces the player themselves to learn. I personally think the point of the menial gathering quests and small monsters is to simulate how you would probably be treated if Monster Hunter was “real”, as in they aren’t going to let you throw yourself at a Great Maccao within your first few days of becoming a hunter.
0 Comments
Leave a Reply. |